| Common Items | |
|---|---|
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Unchanged Items:
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Bison Steak
Gain 25 max health. Increases maximum health by 25 (+25 per stack).
Bison Steak
Boosts health and regeneration. Increases maximum health by 40 (+25 per stack) and base health regeneration by +0.8 hp/s (+0.4 hp/s per stack). |
Changes:BUFFED> Increased health bonus on the first stack by 15. > Now provides base health regeneration. Notes:An increase of base health regeneration (inspired by the Titanic Knurl) was added to give it a bit more purpose. The base health regen can be a good unconditional source of healing to help survivors feel even bulkier. |
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Bustling Fungus
Heal all nearby allies after standing still for 1 second. After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
Bustling Fungus
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Eclipse Lite
Gain a small temporary barrier when a skill comes off cooldown. When a skill comes off cooldown, gain a temporary barrier for 1% (+0.25% per stack) of your maximum health per second of the skill's base cooldown.
Eclipse Lite
Gain a small temporary barrier when a skill comes off cooldown. Gain a temporary barrier when any skill comes off cooldown for 1.5% (+0.5% per stack) of your maximum health for each second of the skill's base cooldown. |
Changes:BUFFED> Increased values for base and stack barrier gain. Notes:Barrier gains were increased to allow the item stack better. |
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Lens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage. Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
Lens-Maker's Glasses
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Roll of Pennies
Gain gold on taking damage. Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time.
Roll of Pennies
Gain gold upon activating an Interactable. Gain 3 (+3 per stack) gold upon activating an Interactable. Scales over time. |
Changes:MODIFIED> Changed gold gain condition from taking damage to activating an interactable. Notes:Getting a bit of gold out of being hit doesn't account for much, especially when taking damage is something most survivors want to avoid. Changing the condition to activating an interactable limits the amount of times it can be used, but offers cheaper chest costs in the form of rebates. |
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Stun Grenade
Chance to stun on hit. 5% (+5% per stack) chance on hit to stun enemies for 2 seconds.
Stun Grenade
Chance to stun on hit. 5% (+5% per stack) chance on hit to deal 10% more damage and stun enemies for 2 seconds. |
Changes:BUFFED> Attacks that trigger the stun effect deal 10% additional damage. Notes:While stunning certain enemies can be useful, there are numerous enemies that cannot be stunned. A damage increase offers some sort of benefit when dealing with those enemies. |
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Topaz Brooch
Gain a temporary barrier on kill. Gain a temporary barrier on kill for 15 health (+15 per stack).
Topaz Brooch
Gain a temporary barrier on kill. Gain a temporary barrier on kill for 1.5% of you maximum health plus 15 health (+15 per stack). |
Changes:BUFFED> Increased barrier gain on the first stack by an additional 1.5% of base health. Notes:The barrier gain increase should help with the item falling off later into a run. |
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Warbanner
Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed. On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.
Warbanner
Hold out zones and leveling up drops a banner that grants allies attack and movement speed. On level up drop a banner that strengthens all allies within 16m (+8m per stack), increasing attack speed and movement speed by 30%. Teleporter zones will provide the banner effect while active. |
Changes:> TODO.Notes:TODO. |
| Uncommon Items | |
|---|---|
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Unchanged Items:
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Box of Dynamite
Your drones periodically drop dynamite. Gain Lt. Droneboy. While in combat, your drones drop sticks of dynamite that detonate for 240% damage (+85% per stack), stunning enemies. Recharges after 10 seconds.
Box of Dynamite
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Chance Doll
Chance to increase item rarity at Shrines of Chance. TODO.
Chance Doll
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Ghor's Tome
TODO. TODO.
Ghor's Tome
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Harvester's Scythe
TODO. TODO.
Harvester's Scythe
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Hunter's Harpoon
Killing an enemy gives you a burst of movement speed. Killing an enemy increases movement speed by 125%, fading over 1 (+0.5 per stack) seconds.
Hunter's Harpoon
Killing an enemy gives you a burst of movement speed. Killing an enemy increases movement speed by 125%, fading over 1 (+0.5 per stack) seconds. |
Changes:> TODO.Notes:TODO. |
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Ignition Tank
TODO. TODO.
Ignition Tank
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Infusion
TODO. TODO.
Infusion
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Leeching Seed
Dealing damage heals you. Dealing damage heals you for 1 (+1 per stack) health.
Leeching Seed
Killing an enemy gives you a burst of movement speed. 18% chance to leech an enemy for 4 (+2 per stack) seconds on hit. Killing a leeched enemy heals for 8% of your maximum health. |
Changes:> No longer heals when dealing damage.> Attacks now have a chance to leech enemies. Killing a leeched enemy heals you. Notes:Leech is a stackable debuff, but the application of a new stack does not refresh the duration of any current stacks. Every stack of leech heals for +8% of maximum health when the enemy is killed. Upon the death of a leeched enemy, a red healing orb will hover over the death location for a brief period, then start to home in towards the killer and heal them. |
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Lepton Daisy
TODO. TODO.
Lepton Daisy
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Old War Stealthkit
Turn invisible at low health. TODO.
Old War Stealthkit
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Prayer Beads
Gains experience alongside you. Upon removal, grants bonus stats. Grows by gaining experience, storing 20% (+5% per stack) bonus stats (health, regeneration, and damage). On removal, gain all stored stats.
Prayer Beads
Gain bonus experience that is redeemed upon removal. Prioritized when used with 3D Printers. TODO. |
Changes:> TODO.Notes:TODO. |
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Squid Polyp
TODO. TODO.
Squid Polyp
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
| Legendary Items | |
|---|---|
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Unchanged Items:
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Aegis
Healing past full grants you a temporary barrier. Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
Aegis
TODO. Doubles all temporary barrier gains. Temporary barrier decays 40% (+40% per stack) slower. |
Changes:> TODO.Notes:TODO. |
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Ben's Raincoat
TODO. TODO.
Ben's Raincoat
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Bottled Chaos
Activating your Equipment triggers an additional, random Equipment effect. Trigger a random equipment effect 1 (+1 per stack) time(s).
Bottled Chaos
Equipments have a random reduced cooldown. Activating your equipment will randomly reduce its cooldown by 10-40% with a 8% (+8% per stack) chance to not go on cooldown. |
Changes:> TODO.Notes:TODO. |
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Dio's Best Friend
TODO. TODO.
Dio's Best Friend
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Frost Relic
TODO. TODO.
Frost Relic
TODO. TODO |
Changes:> TODO.Notes:TODO. |
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Happiest Mask
Chance on killing an enemy to summon a ghost. Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30 per stack).
Happiest Mask
TODO. TODO |
Changes:> TODO.Notes:TODO. |
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Laser Scope
TODO. TODO.
Laser Scope
TODO. TODO |
Changes:> TODO.Notes:TODO. |
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N'kuhana's Opinion
TODO. TODO.
N'kuhana's Opinion
TODO. TODO |
Changes:> TODO.Notes:TODO. |
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Pocket I.C.B.M.
All Missile items deal more damage and fire an additional two missiles. All missile items and equipment fire an additional 2 missiles. Increase missile damage by 0% (+50% per stack).
Pocket I.C.B.M.
TODO. Doubles the output of all missiles fired. Increases explosion radius of all items and abilities by 40% (+40% per stack). |
Changes:> TODO.Notes:TODO. |
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Rejuvenation Rack
TODO. TODO.
Rejuvenation Rack
TODO. TODO |
Changes:> TODO.Notes:TODO. |
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Spare Drone Parts
TODO. TODO.
Spare Drone Parts
TODO. TODO |
Changes:> TODO.Notes:TODO. |
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Substandard Duplicator
TODO. TODO.
Substandard Duplicator
TODO. TODO |
Changes:> TODO.Notes:TODO. |
| Boss Items | |
|---|---|
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Unchanged Items:
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Defense Nucleus
TODO. TODO.
Defense Nucleus
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Genesis Loop
TODO. TODO.
Genesis Loop
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Little Disciple
TODO. TODO.
Little Disciple
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Mired Urn
TODO. TODO.
Mired Urn
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Planula
TODO. TODO.
Planula
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Queen's Gland
TODO. TODO.
Queen's Gland
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
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Titanic Knurl
TODO. TODO.
Titanic Knurl
TODO. TODO. |
Changes:> TODO.Notes:TODO. |
| Lunar Items | |
|---|---|
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Transcendence
Convert all your health into shield. Increase maximum health. Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
Transcendence
Converts health into shield... BUT shield no longer regenerates. TODO. |
Changes:> TODO.Notes:TODO. |